![pcsx2 input lag pcsx2 input lag](https://abload.de/img/2020-08-18xfjpi.png)
Gh: Update issue-templates to include Win11 Gh: add minimal issue template for issues that don't pertain to games A lot of the required information we enforce is not applicable to application level bugs Gh: remove 32-bit Windows 11, it doesn't exist SPU: Start the sample pointer at -1 This makes videos in Stolen work again. SPU: Change dummy SP check for consistency Use the function for both sw blending and dithering, less code duplication. GS-ogl:glsl: Split color clamp/wrap in it's own function. GS-d3d11:fx: Split color clamp/wrap in it's own function. GameDB: add 'VUKickstartHack' to 'Crash Twinsanity' Optimization.ĭEV9: Add DEV9: prefix to "Can't open Device" log messageĭEV9: Don't shadow return value of GetAdaptersAddressesĪctions: increase linux build times as well until cache is reliable We can rely on the cache more once the following issue is resolved - Once we can, we should be able to dynamically set the timeout according to the cache-hit/missĪctions: Only announce `pre-release` releases in the discord GS-d3d11: Update ChannelShuffle buffer only when GXBY channel is used, and cleanup some variables. GS-ogl: Update SetupCBMisc buffer only when GXBY channel is used, and cleanup some variables. GS: Use static_assert over assert where possible GS: Fix compiler warning and possible memory leak on exception GS-d3d11: Don't enable PABE on accumulation blend. GS-ogl: Disable accumulation blend on PABE.
Pcsx2 input lag full#
GameDB: add patches to the 'K-1 World' series games and EE clamping full to 'D1 Professional Drift Grand Prix Series' GameDB:add EEclamping full to 'Shinobido Takumi' GameDB: add VU clamping to 'MVP Baseball 2003' When alpha is less than 128: Do Cs*F or Cs*As in shader.
![pcsx2 input lag pcsx2 input lag](http://www.displaylag.com/wp-content/uploads/2015/05/Reduce-PC-Input-Lag-Article-Image.jpg)
GS-d3d11: Try to use a mix of hw/sw blending in more situations. Optimization, might be faster as we will require less barriers. GS-ogl: Try to use a mix of hw/sw blending in more situations. GS-ogl: Don't enable blend_mix if sw blend is already enabled. Not yet needed but will be useful for sw blending when prims don't overlap. GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled. GS SW: Handle flat prims without float conversion (#5115)Ĭore: Remove empty file Had everything commented out and there's already a file with the same name and things not commented out in CDVD